Game Production

★★★★☆ 4.0 140 reviews

$27.04
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by usindiarelationship.net
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
$27.04
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 14
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by usindiarelationship.net
Free 30-day returns Details

Product details

Management number 233641926 Release Date 2026/06/27 List Price $10.82 Model Number 233641926
Category

Description:Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.Key Features: The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author’s extensive experience in an easy-to-read volume.The text illustrates how to lay out and assemble the physical aspects of an effective board game. The book is divided into two sections for readability and covers a large array of different techniques.Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference. Read more

ISBN10 036752774X
ISBN13 978-0367527747
Edition 1st
Language English
Publisher CRC Press
Dimensions 5.98 x 0.45 x 9.02 inches
Item Weight 13.6 ounces
Print length 198 pages
Publication date December 18, 2020

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4 out of 5
★★★★☆
140 ratings | 57 reviews
How item rating is calculated
View all reviews
5 stars
75% (105)
4 stars
8% (11)
3 stars
4% (6)
2 stars
2% (3)
1 star
11% (15)
Sort by

There are currently no written reviews for this product.